Monday, October 31, 2016

OUGD501 - Defining -

1. Research Question - (initially)

What can graphic design learn from architecture in relation to social and aesthetic issues?

What are the continuities of architecture and design in principles and practice?

What is there to study? - De stijl, Modernism, the ideologies of architects and architecture, Ideologies of graphics, form follows function.

Looking at ways of working, branding, exhibition design. 

How can we know about it? - In the architecture, in critical writings on both graphics and architecture, museum branding (closer links with architecture). The history of architecture and design. The classics of design and architecture (Mies Van de Rohe, Walter Gropious, Le Corbuiser)

How do we study it? 
Through first and second-hand observation, theory, principles, ideas and theories.

2. Defining the design problem - 

What role does architecture have in influencing the modern day graphic design?

What can graphic design learn from the principles of architecture?

3. "Client" needs or requirements -

The design community? Architects? 

4. Audience - 

As the project looks at the theory and principles of architecture and design then, designs are architects are the audience.

5. Mandatory requirements

Work with the theories and principles of architecture, be recognisable as architectural influenced graphics, Exhibition branding, Stedlijk Museum. 

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